Reverse 1999 Pity System: All You Need To Know

by Narendra

Reverse 1999 Pity System: Hey fellow gamers! If you’ve been exploring the fascinating world of Reverse 1999, you know that summoning the right characters can be a game-changer. One crucial element in this realm is the Pity System. Understanding how it works is like having a secret weapon in your gaming arsenal.

In this guide, we’re diving deep into the Reverse 1999 Pity System, breaking down its mechanics, and providing strategic insights that can elevate your summoning game.

Reverse 1999 Pity System Explained

Pity Carry Over: A Game-Changing Feature

The Reverse 1999 Pity System brings a game-changing feature to the table – Pity carry over. Yes, you heard it right! Pity carries over to future banners, and here’s the catch – it’s shared among all simultaneous banners. But hold on, the summon guarantee is calculated independently. In simple terms, while your Pity carries over and accumulates across different banners, the guaranteed summons operate separately for each banner.

Banner Types: Permanent and Time-Sensitive

Before we delve deeper, let’s understand the different types of banners in Reverse 1999:

  1. Amid the Water (Permanent Banner): This banner allows you to pull characters continuously. It’s like an ever-open gateway to new characters in the Reverse 1999 universe.
  2. Pickup Banners (Time-Sensitive): Also known as rate-up banners, these have expiration dates but come with higher odds for specific six- and five-star characters. They’re like limited-time opportunities to snag some powerful additions to your squad.

What is Reverse 1999 Pity System: Explained

Example – Clang of Swords & Armor

To make things crystal clear, let’s take an example from the Clang of Swords & Armor banner:

  1. Initial Rate: If you’ve summoned sixty times without getting a six-star character, the rate increases from 1.5% to 4%. The anticipation builds up!
  2. Continuous Summons: Keep pulling beyond the initial sixty, and the rate climbs by 2.5% for each set of ten summons until you hit seventy pulls.
  3. Guaranteed Six-Star: Every seventy summons guarantees a six-star character. However, keep in mind, it might not be the character featured in the banner. There’s a pool of other six-stars waiting to join your team.

Strategic Considerations for the Savvy Summoner

Planning with Pity Carry Over

Now that we’ve laid out the basics, let’s talk strategy:

  1. Cross-Banner Planning: Knowing that Pity carries over between banners opens up strategic possibilities. If you decide to hold off on a specific banner, your Reverse 1999 pulls won’t reset. You can bide your time for the next banner without losing your accumulated Pity.
  2. Strategic Wait-and-Watch: If a banner doesn’t have characters that align with your gaming goals, consider strategically waiting for the next one without fear of losing your progress.

In Conclusion: Mastering the Reverse 1999 Pity System

In a nutshell, this guide equips you with the knowledge to master the Reverse 1999 Pity System. You now understand how rates increase, guarantees operate, and most importantly, how to strategically navigate summoning across different banners. Armed with this information, you’re ready to make informed decisions, ensuring your Reverse 1999 adventure is filled with the characters you desire.

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