Outriders Worldslayer Legendary Weapons: New

by Narendra

Outriders Worldslayer DLC is coming out on June 30, and we can’t wait to get our hands on all of the new legendary weapons it has to offer. This DLC has more to offer than just Apocalypse Tiers and a new campaign. It also has new legendary assault rifles, shotguns, and auto sniper rifles that players can’t wait to try out.

Worldslayer starts off with a story-driven campaign, just like the first Outriders game. During this new story, you will not only have to deal with the huge changes to the planet Enoch’s environment, but you will also have to fight against Ereshkigal, a powerful enemy. As an Outrider, you are at the front of humanity. You will need to go to the farthest parts of Enoch to give everyone a chance of surviving the storms that are coming.

Even though the campaign itself will take you a few hours to finish, the majority of your Worldslayer playtime will probably be spent in a new area called Tarya Gratar. This is because the higher difficulty levels will make you work harder.

The Outriders Worldslayer DLC adds 9 new legendary weapons, mostly 1 sidearm, 1 shotgun weapon, 5 assault weapons, and 2 sniper weapons.

New Outriders Worldslayer Legendary Weapons

1. Lumberjack

Lumberjack is a new sidearm that Technomancers will find useful. It comes with a unique MOD called “Essence Extractor,” which lets you get back 5% of your Max Health when you hit an enemy with a status effect with a successful shot. The target gets more healing for each active status that is applied to it.

2. Thunderclap

Thunderclap is an automatic shotgun that comes with a devastating MOD called Nikola’s Revenge. Each shot hits up to 5 enemies within a 4-meter radius of the initial target, dealing damage over 2 seconds to each of them as long as the initial target is still alive.

3. Charred Lance

Charred Lance is a two-gun assault weapon that comes with a unique MOD called Death Ray. When you aim down the sights, Death Ray turns into an Anomaly beam that does damage every 0.3 seconds when it hits something.

4. Deathscape

The Deathscape assault rifle, which is part of the new Apocalypse Tier weapons, is great for Technomancers. It comes with a unique MOD called “Stigmatized,” which marks the target for 5 seconds and makes them Toxic if the shot hits. When you kill a marked target, an explosion happens that hurts enemies within a 5-meter radius and marks enemies caught in the explosion.

5. Final Penance

Final Penance is a double-gun assault weapon that comes with a unique MOD called Mage’s Rage. This MOD gives Critical Shots a 10% Anomaly Power Bonus. Up to four times.

6. Mythos

Mythos is a light machinegun with a powerful unique mod called Omen. It fires an Anomaly projectile that can go through cover and causes Bleed, which increases damage by 30% for 3–4 seconds.

7. Sunfall

Sunfall is a submachine gun for Technomancers that comes with a unique MOD called Firestorm. When you hit an enemy with a successful shot, you call up a homing firestorm that hurts and burns nearby enemies for 8 seconds. Each time a shot hits a target with Firestorm, the area it affects grows.

8. Decadence

Decadence is an automatic sniper rifle that comes with a unique MOD called Relativity Theorem. This MOD shortens the cooldown of a random skill by 10% when a Critical shot is made.

9. Vortex

Vortex is a fully automatic sniper rifle that Tricksters should use. It comes with a unique MOD called “Slashing Twister,” which makes a tornado that lasts for 8 seconds and does damage every 0.5 seconds when the shot is successful.

Overall, the future of the game looks good now that these new legendary weapons and mods have been added.